View Full Version : Far Cry 2
Bluepixie
10th May 2008, 15:51
Not been terribly excited about this but the trailer here looks pretty.
Far Cry 2
Ubi Montreal Behind-the-Scenes HD (http://www.gametrailers.com/player/33738.html)
The odd thing is that the opening music is from Beyond Good & Evil. It is Ubisoft so I understand why they have it, but it just struck me as odd.
The game world sounds fun though, 50 square kilometres of African styled landscape to play in. :)
GigaFuzz
10th May 2008, 15:59
Not been terribly excited about this but the trailer here looks pretty.
Far Cry 2
Ubi Montreal Behind-the-Scenes HD (http://www.gametrailers.com/player/33738.html)
The odd thing is that the opening music is from Beyond Good & Evil. It is Ubisoft so I understand why they have it, but it just struck me as odd.
The game world sounds fun though, 50 square kilometres of African styled landscape to play in. :)
Let's hope Ubisoft learn from the mistakes of Far Cry better than Crytek did. I don't want the bad guys to switch to mutant Zebras half way through.
Fyndir
10th May 2008, 16:07
I'm hoping for a complex fist combat system and giant half lion half dinosaurs.
Just 'cause it would be awesome.
I still don't see what the issue with Far Cry and its monsters were. It was like playing a 'B' Movie. If they'd played on that angle instead of trying to pretend it was an intelligent and well thought out story it would have been better granted but it was a good not great shooter with a killer engine that was never(?) used to full effect.
+1 for the half lion/dinosaur
maybe make it a zombie, alien, lion, dinosaur for full effect though.
I'm with Giga, I much preffered the opening sections of Far Cry where you fought mercenaries to the latter sections fighting super-strong mutant monkeys. If nothing else I remember the difficulty curve getting a bit ridiculous when you were fighting things that could kill you in a single strike...
I seem to remember that the MP5 would kill the jumping monkey things in less than clip even on the hardest difficulty. The big dudes were sniper/distance kills only. By the time I got to that section of the game the grunts were insanely easy to kill even in large groups. Headshots that were very accurate and guns that made headshots easy = human enemys are dead enemies. If it wasn't for the monsters the last section of the game would have been a walkover. Much like crysis, seriously, who thought the grunts were difficult to take out?
I remember sections of the game where distance kills on the big dudes weren't an option, since the combat was conducted in corridors...
Bluepixie
10th May 2008, 18:38
Jackhammer!!!!!!!
http://www.rps.net/QS/GUNS/jackhammer.jpg
Captain_Caveman
11th May 2008, 18:33
There is problem that cannot be solved with suitable application of jackhammer. :D
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