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To0
7th August 2009, 10:34
Just been having a peek at this:
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf

I'm not going to say I can follow half of what is going on, mainly because these are just the slides not the presentation but it does have a few new screenshots of Rage and a couple of interesting comments about the engine design particularly about LOD snap in and 1 frame latency job completion. Neither of these things will affect the PC version (if you have a meaty enough PC) but it will be interesting to see how it runs on the Xbox and PS3.

GingerPrinz
7th August 2009, 17:50
will be interesting to see how it runs on the PS3.

Is that like how it's interesting to watch a 3 legged, asthmatic greyhound compete in the Grand National? Of course the greyhound is also upscaled to almost-but-not-720p.

Bluepixie
8th August 2009, 01:18
After reading about Rage in the latest Edge, I must admit, it's technology is sounding incredible. This certainly re-enforces that, but agreed a lot of the presentation is hard to follow without a presenter. :p In the Edge article, Carmack was explaining that it's even going to be a challenge getting the damn game onto discs, in particular for the X360, something like 4 DVDs they were aiming for.

idTech5 looks impressive. Most impressive. Fingers crossed they get an amazing game out of it this time. :)

Phizz
8th August 2009, 12:15
Does this mean Rage might be the first game to come on Blu-Ray then?

GigaFuzz
8th August 2009, 12:19
Does this mean Rage might be the first game to come on Blu-Ray then?

Assuming you mean on PC, I very much doubt it. It'll be a few years yet I'd have thought before PC games come on Blu-Ray.

To0
8th August 2009, 16:51
PS3 version will be the only bluray version, pc will have multi dvd install all you like xbox++ version. I read somewhere that the xbox does better texture compression or something so the assets in the 360 version will be only marginally lower quality than the ps3 version. But it has been said that the xbox version runs at 60fps and the ps3 runs at only 30fps for the same fidelity....

Just for info, who has a blu ray in thier pc?

I do, actually an HD-DVD/Blu Ray combo drive.

GingerPrinz
8th August 2009, 17:18
I do. I have a blu ray/dv combi drive in my laptop, and I'll get a blu ray burner for my pc once they come down in price a little.

saladin
8th August 2009, 17:33
I have one. Never used it.

Gunder
9th August 2009, 06:55
I just have a DVD burner. Don't think i'd consider a Blu-Ray drive for a long while. Especially since things like this will just end up being released on Steam anyway.

Phizz
9th August 2009, 12:00
I would consider one in the future if they started releasing in that format but until then DVD is fine.

Hex
13th August 2009, 01:18
No BD in my PC. All the HD content I have is downloaded, and will continue to be while it all gets watched on my PC. I'll consider investing in Blu-Ray once I have an HDTV in my living room, and once the discs cost what DVDs cost now. In terms of a Blu-Ray drive for my PC, i'll buy one when software starts shipping on it I guess...

DAve
14th August 2009, 11:50
PS3 version will be the only bluray version, pc will have multi dvd install

What sort of game installs 10+ gig to your hard drive?

In my eyes, that's just wasteful coding.

Thanatos
14th August 2009, 12:16
UT3 takes about 8gig if i remember right so id say 10+ wont be too far off

To0
14th August 2009, 14:59
Funnily enough it is not code that is that big but the massive textures and other media for our 1080p gaming pleasure. Think about it DAve, back in the days of 800*600 you had multi CDs. 1280 we had multi DVDs Now we are starting Blu Rays. Code, actual engine size is probably a bit larger, with scope for modular components and building tools all factored in but honestly the rise is screen res is the biggest boundary to profitability due to the massively increased requirement for art and media.

Hex
14th August 2009, 16:58
Yeah the only way to get around having 10 odd gig of texture files is procedural generation, and we're a long way from that being a graphical match for today's high end graphics.

neogramps
14th August 2009, 17:32
kkrieger is 96k
http://upload.wikimedia.org/wikipedia/en/5/54/Kkrieger_screenshot_01.jpg

Hex
14th August 2009, 21:55
Yeah that's impressive but it's still not even close to triple A PC games is it now?

To0
16th August 2009, 21:34
The fidelity of that demo relative to even basic games is pretty poor. For 96k it is outstanding but it repeats textures like 1995. Proceedural actually doesn't solve all the problems either, there will always be a requirement for opriginal handcrafted textures and animation. That is why design models are shifting more towards several projects running the same engine and using a common set of media elements. There was even talk that the next GTA would use the exact same base as GTA4 but retexture and add detail for the next gen/engine revision allowance. Games like WoW where you have an existing set of assets and you add to the base will increasingly be the most profitable design solution. Then maybe they can focus on gameplay again...

DAve
17th August 2009, 20:13
kkrieger is 96k

Frontier was less than 1.44Mb, and that contained an entire universe. ;)

Captain_Caveman
18th August 2009, 19:54
There was even talk that the next GTA would use the exact same base as GTA4 but retexture and add detail for the next gen/engine revision allowance.

The X series of games, by egosoft, has been doing this since X2. Use the same basic engine, just redesign the graphics to make it even more pretty and alter the plot/exact features of the game and hey presto new even better game.