View Full Version : Left4Dead 2
Thanatos
21st October 2009, 19:04
Ment to ask around about this at the lan but forgot, sooo...anyone wanting L4D 2 want to go in for the 4 pack purchase? works out at £20.25 each and you get all the regular pre-purchase stuff (basball bat, early demo play, playable instantly on release) but need 4 folk to do it...
GigaFuzz
21st October 2009, 19:14
I would be, yes.
brialzebub
21st October 2009, 19:27
I'd do 4 pack wit cha.
Fil2eFly
21st October 2009, 20:59
dibs too
paypals suit?
Sideshow
21st October 2009, 21:01
Fffuuuuuuuuuu
Fil2eFly
21st October 2009, 21:05
I may know of some others so there may be enough for a few bulk buys
Thanatos
22nd October 2009, 17:36
Yep paypal should be fine, il PM you all my email. cash is cool too, jus let me know which your doing so i can meet you etc.
Sideshow
22nd October 2009, 23:51
Holy Shit (http://www.youtube.com/watch?v=u39KZJIJ7VA&annotation_id=annotation_572345&feature=iv)
Fyndir
23rd October 2009, 00:02
Well, I jizzed.
Fil2eFly
23rd October 2009, 00:28
yeah i jst came a little
Bluepixie
23rd October 2009, 01:04
Can. Not. WAIT.
Thanatos
23rd October 2009, 11:50
Giga and Brian, you should have yours now. Barney you need to confirm the friend invite thing so i can send it!
Edit: Im away for the weekend after about 4 today so if its after this youl get it, but not til sun night at the earliest
Edit 2: Also just spotted the note attached to your payment Barney, lol
Hex
23rd October 2009, 12:33
Holy Shit (http://www.youtube.com/watch?v=u39KZJIJ7VA&annotation_id=annotation_572345&feature=iv)
That's all well and good but it's hardly gameplay footage is it? I'll get excited when I see if they've actually updated any of the gameplay, I'm concerned that it's just gonna be a mission pack for the original.
To0
23rd October 2009, 12:40
28th is payday. I'll check then if there are more for the 4pack.
It is a mission pack, a mission pack with melee weapons!
saladin
23rd October 2009, 16:45
£20 for an expansion pack seems a reasonable price to me, even though this isn't an expansion pack.
Fil2eFly
23rd October 2009, 17:39
I got alot of enjoyment and gameplay from L4D1 and am more than happy to pay £20 for l4d2 even if it is nothing more than 4 new campaigns with melee weapons.
When you think of it what do u get for £20 not alot and when i count it up iv probbaly got at least 30 to 40 hours of play from l4d thats not bad!
Barney you need to confirm the friend invite thing so i can send it!
Done
GigaFuzz
25th October 2009, 16:36
The demo is available to pre-load, for those who preordered. It'll be released on Tuesday!
GigaFuzz
27th October 2009, 21:35
Valve Time strikes again. Unlock time now says 6am.
Edit: Delayed, 8pm today. Hopefully.
http://developer.valvesoftware.com/wiki/Valve_Time
GigaFuzz
29th October 2009, 02:06
So the demo finally came out (for pre-orderers), and it is good. It's just like Left 4 Dead, but with more cool stuff to play with, and a lot, lot gorier. :)
To0
29th October 2009, 11:14
Clearly you played a different demo to me.
Thanatos
29th October 2009, 12:11
Maybe the Director just hates you, I hear Giga had to perform 'special favours' to get a game experiance like that
Fil2eFly
29th October 2009, 14:03
I like it, gameplay has moved on from l4d1 imo but im not convinved with the maps so far. Would have preferd it it were nightime for one and they seem realy short. Im guessing they were going for a 28days/weeks later kinda feel with the day time but because the regular zombies dont hurt to much it not scary in the slightest
Gunder
29th October 2009, 14:45
Well if it's anything like the first Left 4 Dead demo, the maps they use in the demo are edited down to make them far shorter than the maps in the full game. I wasn't a fan of the daylight at first when I saw the trailers, but having actually played the game I feel that it works really well. I think it serves to make the dark areas feel that much darker and more atmospheric by comparison. Oh, and I really like the new infected and the new gauntlet part.
gor
29th October 2009, 14:49
From the gameplay footage I’m not sold on the idea l4d2 is a full game rather than an expansion pack - it all looks fairly samey. It looks like most of the additions are pretty gimmicky and detract from what made l4d so atmospheric. Frying pans, armoured zombies, daylight etc - it’s turned into shaun of the dead rather than dawn of the dead. Anyone else getting that vibe?
To0
29th October 2009, 15:01
From the gameplay footage I’m not sold on the idea l4d2 is a full game rather than an expansion pack - it all looks fairly samey. It looks like most of the additions are pretty gimmicky and detract from what made l4d so atmospheric. Frying pans, armoured zombies, daylight etc - it’s turned into shaun of the dead rather than dawn of the dead. Anyone else getting that vibe?
Having played the demo, yes.
Bluepixie
29th October 2009, 16:09
Must play tonight.
Fil2eFly
29th October 2009, 17:52
From the gameplay footage I’m not sold on the idea l4d2 is a full game rather than an expansion pack - it all looks fairly samey. It looks like most of the additions are pretty gimmicky and detract from what made l4d so atmospheric. Frying pans, armoured zombies, daylight etc - it’s turned into shaun of the dead rather than dawn of the dead. Anyone else getting that vibe?
yeah id kinda agree with this, but time will tell.
saladin
29th October 2009, 20:24
From the gameplay footage I’m not sold on the idea l4d2 is a full game rather than an expansion pack - it all looks fairly samey. It looks like most of the additions are pretty gimmicky and detract from what made l4d so atmospheric. Frying pans, armoured zombies, daylight etc - it’s turned into shaun of the dead rather than dawn of the dead. Anyone else getting that vibe?
Having played the demo, no.
Not at all. In fact, it's better than L4D ever was, and has a far better atmosphere. The add ons give more scope for the game to throw hurdles in your way in a way that isn't as immediately repeatitive as Left 4 Dead was.
Fil2eFly
29th October 2009, 23:52
got some lovely highrez screenys (pro tip: im using the guitar =D)
http://img260.imageshack.us/img260/4899/left4dead22009102922213.jpg
http://img301.imageshack.us/img301/4899/left4dead22009102922213.jpg
http://img255.imageshack.us/img255/4899/left4dead22009102922213.jpg
http://img97.imageshack.us/img97/4899/left4dead22009102922213.jpg
http://img260.imageshack.us/img260/7404/left4dead22009102922250.jpg
http://img266.imageshack.us/img266/7404/left4dead22009102922250.jpg
http://img503.imageshack.us/img503/7404/left4dead22009102922250.jpg
http://img266.imageshack.us/img266/8363/left4dead22009102922250n.jpg
gor
30th October 2009, 05:30
Having played the demo, no.
Not at all. In fact, it's better than L4D ever was, and has a far better atmosphere. The add ons give more scope for the game to throw hurdles in your way in a way that isn't as immediately repeatitive as Left 4 Dead was.
I'm still undecided. Looks equally as repetitive from the walkthrough as L4D. Admittedly, watching the demo is not the best gauge of the game, but probably serves a more impartial purpose than someone that has invested capital - perhaps if you offered insight rather than sweeping comments I could take you seriously. Correct me if im wrong but it seems L4D2 is basically the same game but with additional weapons and maps. It reminds me of the BF2 expansion packs like Special Forces - I fail to see how this kind of thing merits a stand alone title.
GigaFuzz
30th October 2009, 05:51
Yes, it's just like Left 4 Dead, but with
New maps
New characters
A new setting
A longer campaign
Better campaign narrative
New gameplay modes
New weapons
New utility items
New enemies
More randomisation and variety (e.g. randomised routes)
Director improvements
New gameplay mechanics (e.g. the gauntlet)
Better (gorier) damage 'modelling'
And that's just things off the top of my head, from a 2 (possibly 1 and a half if it follows same format as L4D1 demo) level demo. Sounds like a fairly robust feature set increase for a sequel, especially compared to many other game franchises.
If you got bored of or didn't like Left 4 Dead, then you're most likely not going to like this either, as it is more of the same. Some of us weren't bored of Left 4 Dead though (we had an awesome game of No Mercy other day, for example), and are eagerly anticipating more. Roll on 2009-11-17.
brialzebub
30th October 2009, 11:35
I fail to see how this kind of thing merits a stand alone title.
Guitar Hero 5. That is all.
Left 4 Dead 2 has the same basic premise of the original of course, a different set of 4 people are left stranded in the midst of a zombie holocaust, they find some different shizzle to kick zombie ass with, and of course they find themselves in a totally different place from the original Left 4 Dead.
The result? It's basically a remake, and the object of the game is again, to survive til the end of the map. An homage to itself. If you liked L4D I dont see why you wouldnt like L4D2. There are a few more types of "special" zombie, which also helps change it up a little. The armoured zombies are fun, and help there be a point to wielding a perfectly good guitar as a melee weapon. The acid spitting one was a little bit pathetic as far as I was concerned with the acid on the floor looking like piles of lime cartoon jelly.
If anything the original was darker, and a little scarier. Sure this time around you have more stuff to hit zombies with, but it feels more like "action/shooter" genre rather than "survival/horror".
As a final point it's just a shame they couldnt allow for more than 4 players, like maybe even add in the original 4 in a new campaign meetup or something. However I guess "Left 5 Dead" or "Left 8 Dead" doesn't sound as cool... :)
opinion=opinion+1
FETUS
31st October 2009, 11:36
If anything the original was darker, and a little scarier. Sure this time around you have more stuff to hit zombies with, but it feels more like "action/shooter" genre rather than "survival/horror".
I loved l4d but I never really felt it was a survival/horror game. I am gonna go to an internet cafe today and download the update for l4d2 so i cant at least play it in offline mode at my flat.
Captain_Caveman
2nd November 2009, 13:43
Roll on 2008-11-17.
Hate to break it to you Giga but that was almost a year ago. Perhaps you mean 2009? :D
/pedantry
Bluepixie
2nd November 2009, 15:15
Looks equally as repetitive.
I'm confused by this statement. You see, L4D is 1st person shooter, which has it's primary focus on co-op play between 4 players. You are working together as a unit to defeat the computer which in itself almost always bares different results in every game. The versus mode which sees 8 human players face each other as survivors and infected, is even more so. Granted the versus mode in L4D suffers from a few hitches such as the maps generally being too long and the Director being too soft/harsh fairly randomly, but overall, it's delivers a strong tactical (on higher difficultly levels) and action packed game. Remembering that Counter-Strike for example went through many balance changes and tweaks before achieving dizzying heights should be noted.
My point however is that L4D is more than just shooting hordes of enemies. It's about the experience of surviving each level with you friends (or strangers, not as preferable), working together as a team, learning each others play style and co-coordinating yourself to function as a well oiled, 'infected' killing machine. The game is repetitive in the sense that you do not have a 'End Game' scenario, where the game is complete. You do play the same maps everytime, and shoot the same infected enemies everytime, but the experience you have is always unique. My argument against this is that overtime yes, the campaigns can become familiar, the choice in weapons lacks, and the difficultly level is no longer an issue (unless you like playing on expert all the time.) Ultimately you are just shooting human shaped targets, but I can think of many games which have this as your main mechanic....
What L4D 2 offers as Neil has already outlined in detail is not the same game. Sure, it's the same deal in almost every way, 4 players, hordes of infected, progressive campaigns etc but some of the changes are balls out game changing. For one, the number of infected that are now on screen is terrifying, you will genuinely feel that you're being over run and on the harder difficultly levels of the demo, it's almost too much. Other technical changes such as the damage system for the infected is also mind blowingly messed up. On one of my first plays of the demo, I winged an infected woman with my shotgun, which torn off her arm, a bloody stump dripping around the broken bone. After regaining her balance she continued to run at me, at full speed the other arm thrashing, which I proceeded to blow off as well. She kept coming and ended up in my face as I pumped another round into the chamber, which was hastily put in her glowing eyed, screaming face. On a separate occasion, I witnessed one of my mates blow a hole through an infected guy as he spirited towards him. To my horror, and amazement, the blast had caught it in the belly exposing it's organs and torn through to it's back. The blast had pulled the intestines out, which spooled out in a long bloody trail as it chased after my friend. The second blast tore it's arm off, and kept coming until a final shot took it's head off. And also, pipebombs have to be seen to be believed. The fact that you can visually see how your weapons are destroying your targets, yet they still give chase, makes them even more frightening.
The introduction of melee weapons in an interesting part of the game as it allows more tactics for the survivors to play with. They replace you pistol slot as your 'infinite' weapon, and do considerable damage to the infected, at the cost of being close to the them. As I mentioned earlier, the hordes are much larger this time round so running in with a machete while amusing on 'normal' is suicide on anything above that. They seem to be most effective when used in corridors or doorways were you can control their numbers more easily. The new selection of weapons with minor differences between them is also a welcome addition. Generally the weapons 'feel' better and the selection lets you pick something that fits you and your teams tactics. The dual pistols and shotguns in particular are suitably meaty.
The new special infected really mix things up. The charger is particularly deadly as it makes little noise after sighting the group and moves in like a rattle snake. Which weights about 25st and hits with the force of a battering ram. I agree with Brian that the spitter is a bit weak at present, but I think that's more down to the levels. The dark levels will likely play better for it, and in situations were the survivors try to turtle. The jocky is perhaps the most deadly due to it's small size and player controlling ability. It's going to be hellish in multiplayer. The wandering witch is a fantastic change but I've not experienced it yet.
The director being able to effect the level more directly is interesting as well. After 4 play through, certain areas were opened and closed, weapon drops changed consistently, horde placement changed a lot and generally made the game difficult for you. You can see were they were trying to go with the new campaign style in 'Crash Course' and it really looks like it's going to be excellent.
Finally, the gauntlet is also really big change due to the larger horde sizes as well. Being chased down a set path with infected streaming after you, over fences and building is eye popping scary and frantic to boot. I don't agree with people saying that the 'daylight' makes it comic or less scary, far from it. The attention to detail in the new common infected is outstanding and the variation along with the intensely sick (but oh so satisfying) damage system makes playing in broad daylight quite an experience. It's intensely in your face, there is nothing being hidden in the darkness, it's all around you, bloody claws and teeth constantly in view, relentlessly uncensored.
L4D 2 is more than an add-on, it's a sequel.
Fil2eFly
2nd November 2009, 17:01
Holy shit wall-o-txt! Cant say that i'v read it all but i can agree with the parts i did read.
p.s
L4D 2 is more than an add-on, it's a sequel.
QFT
saladin
2nd November 2009, 17:53
Pixie pretty much summed it up there, or at least summed up the bits in the demo. Considering that it's only a small amount of the content, I'm very excited to see what's still to come.
Chris and I had an interesting conversation the other night related to the gore in, for instance, Left 4 Dead 2 as opposed to the nastiness of the likes of Saw and Hostel. For example, I shot a zombie in the throat, which ripped it out, exposing daylight from behind its head nicely sillhoutetting its spine, which was still intact. On the other hand, I find the violence of the torture-porn titillation movies that come out this time of year absoluely abhorant. I'm not really sure why this is the case, as the content of L4D2 is on occasion just as nasty but makes me hoot with laughter nonetheless.
Do games make us violent? Do I have double standards? I don't know. But the violence in L4D2 is genius. People who slight the Source engine don't factor in the sheer number of limbs and skull fragments that are being thrown around without a hitch even in the demo. Impressive stuff, I feel.
Sideshow
2nd November 2009, 18:23
Chris and I had an interesting conversation the other night related to the gore in, for instance, Left 4 Dead 2 as opposed to the nastiness of the likes of Saw and Hostel. For example, I shot a zombie in the throat, which ripped it out, exposing daylight from behind its head nicely sillhoutetting its spine, which was still intact. On the other hand, I find the violence of the torture-porn titillation movies that come out this time of year absoluely abhorant. I'm not really sure why this is the case, as the content of L4D2 is on occasion just as nasty but makes me hoot with laughter nonetheless.
Fighting != Torture. You can be as brutal as you want against someone (or something) that is trying to kill you, and the player/audience will love it (especially if you're the underdog). Torture, otoh, is pretty abhorent to everyone. The thrill you get from watching, say, Gladiator is instinctive, primal, whereas the thrill someone will get from watching Saw stems from social taboo and overcoming personal boundaries of taste/what you're prepared to experience. Almost like a dare. Well, except for the sickos who get off on gore porn.
Fyndir
2nd November 2009, 21:40
I heard a rumour that Not-Yega-At-All captures bats and pulls their wings off with his teeth while masturbating.
Does anyone know if that's true?
saladin
2nd November 2009, 21:41
Yes, yes he does.
He says the soft downy fur of the underbelly feels good when it's time to clean up
Fyndir
2nd November 2009, 21:48
Thanks Sally, now that I have second party confirmation I can draw it.
Not safe for work, soul, brain or anything else.
http://img.photobucket.com/albums/v601/Fyndir/NotYegaBatMast1.jpg
Thanatos
2nd November 2009, 22:33
Am i gonna regret this?
*clicks spoiler tag*
yes
gor
3rd November 2009, 14:07
L4D is pretty repetitive. Spawn, kill smoker, kill boomer, kill swarm, struggle with tank - die and repeat. Even with the director I still feel like I've seen it all before. Slightly varied iterations of the same thing. I realise this draws parallels with CS - but at least CS is against humans, and was priced and classed as an HL2 mod - which is one of my major gripes with l4d2. The game isn't that far away from cs zombie mod (which was an inspiration for L4D I believe). If it was promoted and priced to reflect the fact its a mod with basic constraints I might go ahead and throw a tenner at it. I wouldn't really regard improved damage, slightly more infected in a swarm and melee weapons as "balls out game changing" and definitely not worth the £30 or whatever it is.
Strategy in l4d is also a bit of a fallacy. There's more dimensions to this (http://www.freewebarcade.com/game/the-last-stand/) web game than l4d. I stopped playing L4D once I'd exhausted all the scenarios with hitting mouse2 in a corner and usually letting the liabilities in my team die. Similarly, the first L4D2 walkthrough I watched strategy seemed irrelevant with idiots wielding frying pans, slapping zombies all the way to the safe house unchallenged with no need for teamwork, play style or weapon choice.
Bluepixie
3rd November 2009, 14:18
L4D is pretty repetitive. Spawn, kill smoker, kill boomer, kill swarm, struggle with tank - die and repeat. Even with the director I still feel like I've seen it all before. Slightly varied iterations of the same thing.
You are missing the point of the game. It's an dynamic story experience as well as a shooting game.
I realise this draws parallels with CS - but at least CS is against humans, and was priced and classed as an HL2 mod - which is one of my major gripes with l4d2. The game isn't that far away from cs zombie mod (which was an inspiration for L4D I believe). If it was promoted and priced to reflect the fact its a mod with basic constraints I might go ahead and throw a tenner at it. I wouldn't really regard improved damage, slightly more infected in a swarm and melee weapons as "balls out game changing" and definitely not worth the £30 or whatever it is.
CS does not have a story, characters, atmosphere, art direction. CS is in a sense a game of football. L4D is a lot more than a collection of maps which you shoot things in.
L4D on the other hand possesses the elements mentioned above.
Strategy in l4d is also a bit of a fallacy. There's more dimensions to this (http://www.freewebarcade.com/game/the-last-stand/) web game than l4d. I stopped playing L4D once I'd exhausted all the scenarios with hitting mouse2 in a corner and usually letting the liabilities in my team die.
Strategy and tactics are also two different things. I never said L4D was strategic, tactical yes. When was the last time you played L4D? They removed the 'melee spam' quite some time ago. Even so, it's almost impossible to complete a campaign with anything less then 4 survivors if you are playing on Advanced or Expert. If you want a challenging gaming experience, you have to play on the higher difficulty levels. I stand corrected if you were achieving this on expert, and my apologies.
Similarly, the first L4D2 walkthrough I watched strategy seemed irrelevant with idiots wielding frying pans, slapping zombies all the way to the safe house unchallenged with no need for teamwork, play style or weapon choice.
I bet that guy didn't do that on Expert. :)
gor
3rd November 2009, 14:53
You are missing the point of the game. It's an dynamic story experience as well as a shooting game.
Oh come on. L4D didn't even have a continuous story never mind a dynamic one - Its a run and gun linear shooter... Valve has been trying to fill in the gaps and mould a story out of the basic premise ever since release. L4D2 might have a storyline but in my eyes its just padding around a slightly different setting doing slightly varied iterations of the same thing.
CS does not have a story, characters, atmosphere, art direction. CS is in a sense a game of football. L4D is a lot more than a collection of maps which you shoot things in.
L4D on the other hand possesses the elements mentioned above.
You're the one that decided to use elements of CS for comparison in you're OP. I realise its not the best example, however In terms of repetition and scope I think they're quite similar. Give CS a fancy intro and name the CT "Soap" MacTavish and the Terrorist "Doctor Death" and we've almost got a similar depth of story to what you're talking about.
ryan_nevermind
4th November 2009, 00:08
I reckon you guys are rambling on about the PC version but if by any chance you play xbox get the demo, it's balls-to-the-walls awesome
Sideshow
4th November 2009, 13:37
Oooooh (http://kotaku.com/5396591/play-versus-mode-in-the-left-4-dead-2-demo)
Fil2eFly
4th November 2009, 15:29
I reckon you guys are rambling on about the PC version but if by any chance you play xbox get the demo, it's balls-to-the-walls awesome
lol fps's on a console
Captain_Caveman
4th November 2009, 16:45
lol fps's on a console
Be nice barney, don't mock the afflicted. Consoles have reasons to exist too. :D
GigaFuzz
4th November 2009, 17:20
I believe the demo is now available for everyone (Handy Link! (http://store.steampowered.com/app/590/)), so you can all make up your minds whether it's a fantastic sequel or a money-grabbing glorified mission pack.
--Mogwai--
4th November 2009, 18:11
lol fps's on a console
hey, if nothing else Goldeneye was on a console... easily the 3rd best fps of all time!!! :P
saladin
4th November 2009, 18:24
hey, if nothing else Goldeneye was on a console... easily the 3rd best fps of all time!!! :P
Certainly one of the most influential FPS games of all time. It hasn't dated well though.
ryan_nevermind
5th November 2009, 11:42
*cough* Halo *cough*
Sideshow
5th November 2009, 12:33
*cough* Halo *cough*
Yeah... you're not doing yourself any favours using that as an argument.
Hex
5th November 2009, 12:46
http://www.sluniverse.com/php/vb/members/vertigo+paris/albums/misc+pics-36/thread-derail-1953.jpg
So how about we leave the *pointless* console FPS argument to the billion threads on the internet that already cover that topic, and get back to the L4D2 banter.
Since the demo is now available to us non-preordering mortals, I'ma try and get a game going tonight if anyone is game
Sideshow
5th November 2009, 15:08
Everyone should have tried it by now, right? Throwing in my tuppence:
The first thing you'll notice when you play, the first big difference I mean, is what you see when you eliminate the zombies. It could be described as excessive, but really it's just beautiful in its scarlet viscosity. L4D wasn't terrible when it came to rendering violence (it wasn't an emotionless clickathon like BF2), but it was hardly visceral. L4D2 is just brutally, startlingly (and often hilariously) gory.
The second thing you'll notice is the new arsenal: the new guns kick muchomucho ass. The addition of extra basic guns adds a little variety, which is nice, but it's the new tier 2 weapons (and I guess there are now tier 3 weapons too) which will blow you, or rather them, away. Rather than worry about making them balanced with each other, or with L4D's, Valve have just made them, to varying degrees, awesome. Rather than dilute the game by making it easier, this just makes it more fun - it's never been a competition between you and a zombie, there's no fair-play/fair-fight to maintain.
Level design: I'm not sure where people are getting the "it's like a cheap fan map" vibe from. Of the two levels in the demo, the first one could be straight from L4D (apart from a couple of things, but you'll need to play a few times to notice those). The second level, though, shows how the layouts have changed. Rather than a simple linear run, you have the option of 3 different (but importantly not exclusive) routes through the park. This instantly adds to the replayability, since you won't always be travelling the same way. Even if you always want to go in one direction the random vindictiveness of the director might divert you off down a different path.
It's the new weapons and the level design that supply the biggest improvement in L4D2. L4D had the vibe of wanting to make the player make choices: "do I empty these closets of zombies, or just move on quickly"? It had a risk/reward setup that you always wanted to be evaluating, but never were because the potential rewards were never tempting - a bottle of pills or maybe an extra pipebomb were never worth the time or danger, so you were always better just moving quickly through the level with no diversions. Not so in L4D2. If you choose to go through the park via the picnic table and find on it only an uzi, there is an actual decision to be made - do we press on, or go into park center in the hopes of finding a better weapon (or maybe a health pack if someone is messed up)? Both choices have merit, both could concievably give a better chance of escaping the level. This adds an awful lot to the game.
Other stuff: the new special infected fit in well, and have interesting interactions with each other and the old. Versus mode is gonna be very sweet, I think, due to some of the horrid combos you should be able to pull off. Boomer bile is cool, adrenaline I'm ambivalent towards. Of the weapons, I <3 the deagle and the G3, but basically any rifle is ace.
I think Valve have made a good call with regads to the atmosphere: horror movies always suffer from diminishing returns when they make formulaic sequels since the monster from the first movie is never near as scary the second time around (compare later Freddy with Freddy from Nightmare 1). L4D has an oppressive feeling of hopelessness, evocing Romero's movies. Rather than duplicate it, Valve had ditched it entirely in order to make it more like an action movie - this is Zombieland. Or, to use a less zombie-filled but more apt analogy, L4D is Alien, and L4D2 is Aliens, and everyone knows which of those is the superior move ;)
--Mogwai--
5th November 2009, 15:10
So how about we leave the *pointless* console FPS argument to the billion threads on the internet that already cover that topic, and get back to the L4D2 banter.
i'm pretty sure its console FPS banter because the pointless L4D2 argument got boring...
Fyndir
5th November 2009, 17:34
I think we should all discuss my artistic skills, it seems much more fun.
neogramps
5th November 2009, 17:55
I <3 the deagle
There's a deagle! Fuck yeah, haven't found that yet.
Sideshow
5th November 2009, 19:38
There's a deagle! Fuck yeah, haven't found that yet.
It or dualies will be found (seems to be a 50/50 chance):
On the first level, just before you jump over the fence
It's completely nails, much more effective than dualies (though dualies are pretty good fun!)
Fil2eFly
6th November 2009, 00:01
There's a deagle! Fuck yeah, haven't found that yet.
map c5m1_waterfront
sv_cheats 1
give pistol_magnum
z_common_limit 200
Z_spawn mob
LOL like fuck
Hex
6th November 2009, 11:49
It or dualies will be found (seems to be a 50/50 chance):
On the first level, just before you jump over the fence
It's completely nails, much more effective than dualies (though dualies are pretty good fun!)
Agreed, deagle is a pwn cannon.
I got a play of the demo last night - it's a lot of fun (though for some reason very unstable on my machine). It's kind of exactly what I expected it to be, the new weapons are great and the level design is good from what you get to see. I'll probably buy the full version on or soon after release.
Hex
9th November 2009, 22:00
Updated GFX drivers seem to have solved the stability issues, and I must say repeated plays are proving this to be made of awesome and win. Pre-purchase is def gonna happen, anyone interested in a 4 pack?
Sideshow
10th November 2009, 13:47
Baron_Greenback wants in on a 4pack, so if you can find 2 more you're good.
Phizz
10th November 2009, 16:34
I'm up for a 4 pack.
Bluepixie
11th November 2009, 01:54
So, it's almost release time, so I thought I'd share some of my favourite screenshots from playing the demo. In native res. Enjoy.
Horde in progress - Check the magnum! (http://pausegaming.com/niall/L4D2demo/c5m1_waterfront0029.jpg)
Post-horde in the kitchen (http://pausegaming.com/niall/L4D2demo/c5m1_waterfront0017.jpg)
Bar stand off - love the lighting here (http://pausegaming.com/niall/L4D2demo/c5m1_waterfront0023.jpg)
Intestine trail (http://pausegaming.com/niall/L4D2demo/c5m2_park0045.jpg)
Ground headshot is messy (http://pausegaming.com/niall/L4D2demo/c5m2_park0046.jpg)
Pipebomb goes BOOOM! (http://pausegaming.com/niall/L4D2demo/c5m2_park0049.jpg)
Gore tastic (http://pausegaming.com/niall/L4D2demo/c5m2_park0077.jpg)
Coach getting mauled by the Charger (http://pausegaming.com/niall/L4D2demo/c5m2_park0013.jpg)
Stylistic pistol shot (http://pausegaming.com/niall/L4D2demo/c5m2_park0057.jpg)
And my personal favourite, this kind sums up the demo for me (http://pausegaming.com/niall/L4D2demo/c5m2_park0043.jpg)
To0
11th November 2009, 08:05
Final shot with you on the rifle, 2 shottys and Barney charging in with a machete is epic! :)
Fil2eFly
11th November 2009, 13:20
awwa yeah awesome screenys pixie!
Darkcorax
11th November 2009, 14:18
I'll take the last 4-pack space if it's free.
Hex
11th November 2009, 16:40
I'll take the last 4-pack space if it's free.
It is!
Since two of you have chosen not to receive PMs, can you all get in touch with me via Steam (wilhen01) or email (dubaholic45 at googlemail dot com) and we'll arrange this.
Sideshow
11th November 2009, 16:52
I'll pass that on to baron_greenback, he should get at you tonight.
Hex
11th November 2009, 17:07
I'll pass that on to baron_greenback, he should get at you tonight.
Man is fast, he already got at me :-)
Phizz, Darkcorax, holla at me dawgs :-P
Darkcorax
11th November 2009, 17:16
Huh, apparently PMs are off by default on here, I've turned it on now and added you on steam.
Sid
14th November 2009, 11:52
Huh, apparently PMs are off by default on here
http://www.flashpointsocialmedia.com/Area51/Orion/Images/o_rly.jpg
Gunder
17th November 2009, 08:13
Had to wade through all these to get to the alarm power button to turn the fucker off.
http://img22.imageshack.us/img22/7289/bodies.th.png (http://img22.imageshack.us/i/bodies.png/)
neogramps
17th November 2009, 18:10
Balls.
I forgot to preload :(
saladin
17th November 2009, 18:24
I preloaded. Steam doesn't accept it any more. I have to redownload the game.
FUCK STEAM.
Thanatos
17th November 2009, 18:25
I forgot too :( not that i have time to play it, iv had one run thru the demo with bots since getting it :(
To0
17th November 2009, 19:58
I preloaded. Steam doesn't accept it any more. I have to redownload the game.
FUCK STEAM.
QFT
Fil2eFly
17th November 2009, 20:43
well iv been rolling with a cricket bat sean of the dead style
Captain_Caveman
17th November 2009, 21:28
'nade launcher is ridiculous. But highly amusing.
neogramps
17th November 2009, 23:44
is it just me or is the single player AI totally fucking retarded. rochelle died by standing in fire for 2 minutes and they can't shoot for shit
Sideshow
18th November 2009, 00:23
Shooting is the one thing they're good at. But yes, they are beyond useless.
Hex
18th November 2009, 12:29
Pixelforce NES remake of L4D (http://www.youtube.com/watch?v=-lFkXFqHc9E&feature=autofb)
Fil2eFly
18th November 2009, 19:54
http://img171.imageshack.us/img171/3374/spry.png
I made a new spray for myself
Fooking prawns!
Sideshow
18th November 2009, 20:09
Oooh, District 9 weapons mod for L4D2: I'd buy that for a dollar!
Thanatos
18th November 2009, 22:38
sooo steam had a MASSIVE disaster yesterday after I started downloading this and refused to even start anymore. Quick reinstall later and im currently at 16% downloaded...this better be worth it
Sideshow
19th November 2009, 09:41
He's the greatest driver who ever lived (http://kotaku.com/5407954/sadly-jimmy-gibbs-jr-did-not-survive-the-zombie-apocalypse).
We tried to finish Dead Center last night - fetching gas is tough! I did count 3 "OK, last try"s though.
Bluepixie
19th November 2009, 12:24
Pixelforce NES remake of L4D (http://www.youtube.com/watch?v=-lFkXFqHc9E&feature=autofb)
LOVE IT!
To0
19th November 2009, 12:26
that level is still crashing my machine. we up for some more tonight?
Sideshow
19th November 2009, 12:36
There was an update last night that might fix that (though me and Ru both crashed out once each at different points). Yeah, should be about tonight.
To0
19th November 2009, 15:33
Fixed it, I was running with AA on and it was killing my card... :( Anyhoo, played through the first two campains now.
Sideshow
19th November 2009, 16:29
Fixed it, I was running with AA on and it was killing my card... :( Anyhoo, played through the first two campains now.
Ah, yeah - when I first ran it it had turned on AA and AF, which my card didn't like *at all*. You'd have thought it'd pick the settings up from the demo, but oh well.
Jusefina
20th November 2009, 15:16
anyone need a person to do the four copy thing?
Phizz
20th November 2009, 15:50
Dunno if this is a Phizz computer issue but it seems 9 times out of 10 when I drop from L4D2 my network drops too.
Anyone else had a similar issue?
Sideshow
20th November 2009, 17:09
I think Tk-Max and his brother are looking for others. I'll check with him when he comes online.
Gunder
20th November 2009, 17:29
Dunno if this is a Phizz computer issue but it seems 9 times out of 10 when I drop from L4D2 my network drops too.
Anyone else had a similar issue?
I can't remember if you said you had Windows 7 or not. If you do, make sure you have your latest network card drivers, or motherboard drivers if you use the onboard adapter. I've heard of a ton of people having either really slow LAN speeds or weird disconnects constantly with 7 until they manually updated their drivers to whatever the latest one is.
Phizz
20th November 2009, 18:12
Nah it's Vista 64 bit. But I'll check just to make sure. Been getting pings in the 400ms range. :-S
To0
20th November 2009, 20:56
that seems to be an issue of server allocation. seems to pick bad servers.
neogramps
20th November 2009, 22:41
yeah, tried to play with lewis and giga the other night, we were doing fine on their local-hosted server (even with 600ms pings for me, it was very playable).
in his wisdom lewis decided to switch to a dedi and we then lost connection to 5 in a row, which sucked donkey dick.
GingerPrinz
21st November 2009, 16:29
RE: The 4 pack. Is it still running now that the game is released? It was my understanding that it was pre-orders only?
Sideshow
21st November 2009, 16:55
No it's still available
Jusefina
23rd November 2009, 19:28
well nevermind, i bought it from amazon.
I cant register my steam id on pausegaming btw. any ideas why?
saladin
23rd November 2009, 20:33
You need to use the long number in your Community page url, found within Steam itself. Mine, for instance, is http://steamcommunity.com/profiles/76561197967517710/home with the 76561197967517710 bit being the important bit.
Fyndir
23rd November 2009, 21:55
I was gonna say "because you're a girl", but Sally's answer is good too.
Fil2eFly
23rd November 2009, 22:12
I have two questions about l4d2:
1, Where is zoey!?
2, Why are the public players even more retarded in l4d2 than in l4d1?
Ru
24th November 2009, 13:29
2, Why are the public players even more retarded in l4d2 than in l4d1?
GOOD POINT! I too have noticed this. I guess its because it will have attracted a whole new batch of players. Ones without thumbs or brains and the like
Sideshow
24th November 2009, 14:29
Actually it's cause the 360 version uses the same servers as the PC - you're playing with a bunch of xbox noobs.
Fil2eFly
24th November 2009, 16:23
Actually it's cause the 360 version uses the same servers as the PC - you're playing with a bunch of xbox noobs.
Realy?!
wow well, that would explain the poor aim huge amount of FF and general tardyness
Fyndir
24th November 2009, 16:43
You know why they called it the Xbox 360, right?
'cause when you see it, you turn 360 degrees, and you walk away...
CreeD
24th November 2009, 16:55
You know why they called it the Xbox 360, right?
'cause when you see it, you turn 360 degrees, and you walk away...
You do realise that would actualy be walking towards it right?
To0
24th November 2009, 17:04
You do realise that would actualy be walking towards it right?
Say hello to the 360 n00bster, amirite?
Fyndir
24th November 2009, 17:30
You do realise that would actualy be walking towards it right?
No, dude, what the eff?
Are you just like, really ignorant or something?
How could you possibly be dumb enough to think that if you start facing something, and turn 360 degrees, you would still be facing it?
W T F???
I don't get it, man, how can you possibly be using the internet right now?
I mean, I know that intricate knowledge of navigation and mathematics isn't really required, but this is such a basic thing that I'm literally in shock, my jaw dropped an effing mile when I read your post, how can someone possibly be THAT dumb and still be breathing?
I might be coming off as a little mean here, for all I know you've got like, number dyslexia or something stupid, so I'm gonna help you out.
I'm not a bad man, I'm a teacher, and now that I've gotten over my initial shock I think I can help you figure it out, my friend.
Ok, so, let's start simply, in the first image, we have a basic circle (excuse me if it's not drawn brilliantly, I just threw all this together quickly), with the four main directional points marked on.
http://img.photobucket.com/albums/v601/Fyndir/PART1.jpg
In the second picture, I've added a stick figure (with green spraypaint tool showing direction) and the Xbox.
http://img.photobucket.com/albums/v601/Fyndir/PART2.jpg
Now, in the third picture, we can see that the stick figure has turned 360 degrees, note that he is now facing AWAY from the Xbox, ready to walk away.
http://img.photobucket.com/albums/v601/Fyndir/PART3.jpg
I hope you've found this informative and helpful, and I pray that this knowledge will help you avoid humiliating yourself publicly in the future.
- Troll xXxXxX
P.S. You can tell I'm smart because I look vaguely like Stephen Fry...according to some people.
http://img.photobucket.com/albums/v601/Fyndir/StephenFryIsMeCompilationPart1and2.jpg
To0
24th November 2009, 17:31
lol Troll is gay.
Phizz
24th November 2009, 17:34
tbh I'm with toward the XBox 360 being 0 degrees as you are looking at it. Therefore 360 degrees would indeed be looking straight back at it. Sorry! It's maths, it can not be proven incorrect... well unless you want to be a frame of reference pedant...
Fyndir
24th November 2009, 17:42
tbh I'm with toward the XBox 360 being 0 degrees as you are looking at it.
lolwtf?
0 is always down, you effing moron, Phizz.
Seriously, I just drew it for you, and you're trying to argue?
Think about it, you don't look at a hot girl straight ahead of you in a bar and say "Wow, hottie at 6 o'clock!" because forwards is always 12, which is at the top of the clock, and clocks are circles, therefore my drawing is correct.
Now hit the showers, this has been a long, sweaty, grope filled debate.
-Troll XxXxXxXxXxXxXxXxXxXx
Sideshow
24th November 2009, 17:48
The amount of newfa... The amount of smurf in this smurf is awesome.
Fil2eFly
24th November 2009, 21:08
http://imagemacros.files.wordpress.com/2009/07/successful-troll-is-successful.jpg
Sideshow
24th November 2009, 21:58
http://images.encyclopediadramatica.com/images/d/d5/360_moonwalk.png
CreeD
25th November 2009, 02:56
You are joking, right?
Hopefully buying this game sometime soon. Although going by my current financial situation it will probably mean i will have to neglect buying food for a few days. All is good however as my flatmates keep baking muffins!
Hex
25th November 2009, 09:16
http://images.encyclopediadramatica.com/images/d/d5/360_moonwalk.png
</thread>, sideshow wins :lol:
Fil2eFly
25th November 2009, 10:59
You are joking, right?
Hopefully buying this game sometime soon. Although going by my current financial situation it will probably mean i will have to neglect buying food for a few days. All is good however as my flatmates keep baking muffins!
i want muffins!
Also buy l4d2, yes public games are like riding the special needs bus into the apocalypse but with friends its a good laugh and aprt from the matter of missing zoey its an general improvement on l4d1 that was already a awesome game IMO. Oh and if u dont have friends like me you can play the ocational game with Pause members =).
Thanatos
25th November 2009, 12:03
public games are like riding the special needs bus into the apocalypse
I just actually lol'ed in the computer cluster, everyone else now thinks im crazy
Bluepixie
25th November 2009, 12:14
This whole thread has sent me into fits of uncontrollable giggles, almost making me choke on my toothbrush.
/me salutes
Octavion
25th November 2009, 12:28
If only I could post an image macro saying old meme without that in itself being an old meme I could sum up this thread, of course that would also be a reference to 4chan which would then make the posting of the old meme macro even worse; a possible way to get round this problem would be to link to the encyclopaedia dramatica article on the subject but this, once again, is a 4chan reference and possible ED could be considered a meme as well...
Fil2eFly
25th November 2009, 15:47
Thanks, you jst killed the thread...
This whole thread has sent me into fits of uncontrollable giggles, almost making me choke on my penis.
/me salutes
Wut?
Fyndir
25th November 2009, 17:44
Creed is my new favourite toy.
I will hug him and pet him and squeeze him and love him... and I will call him George!
CreeD
25th November 2009, 17:48
Scary stuff.
Fil2eFly
25th November 2009, 18:24
Scary stuff.
it only hurts at first, also the more your scream the harder it will be.
CreeD
25th November 2009, 18:33
That did not help to abate my fear. But i will bear it in mind.
Bluepixie
13th February 2010, 11:40
28,981,249,043 kills since release (http://www.l4d.com/blog/post.php?id=3441)!
DAve
25th February 2010, 13:49
Game have it for £20 in store (Buchanan St Galleries). £16 (http://www.game.co.uk/Games/PC-Games/Left-4-Dead-2/~r343030/) on the web.
Compare that to £30 for steam (http://store.steampowered.com/app/550/) = win.
edit: there's another 6 gig. I /really/ need another HDD.
EDIT2: now £20 in steam. yay.
DAve
25th February 2010, 23:30
Holy crap, that's good fun.
I think I was maniacally laughing a little too hard when Jo turned round and gave me a funny look.
In my defence, chainsaws are pretty cool.
Thanatos
29th July 2010, 07:27
Some interesting changes, especially tank and FF (http://store.steampowered.com/news/4128/)
Bluepixie
30th July 2010, 19:05
Interesting indeed. Not sure about the friendly fire thing though...was that really such an issue?
GigaFuzz
30th July 2010, 20:37
Interesting indeed. Not sure about the friendly fire thing though...was that really such an issue?
For some people I've played with, very much so. :D
For some people I've played with, very much so. :D
8)
Fyndir
31st July 2010, 00:19
True adherents to the name of the game regard Friendly Fire as a necessity, not an accident.
brialzebub
31st July 2010, 14:34
True adherents to the name of the game regard Friendly Fire as a necessity, not an accident.
QFT
saladin
31st July 2010, 14:44
Actually, I was thinking about this friendly fire change, and I can't get my head around why they've decided to do it. See, part of the reason (I suspect) that the original bullet penetration counted as friendly fire was to stop you and another player sitting either side of a doorway and firing full auto into a crowd of infected as they ran through. If you tried that, bullet penetration would kick your ass.
Also, it meant that you had to be careful when trying to clear out the infected from around a friend who was being swarmed, such as when they've got boomer bile on them, especially when using on of the high powered rifles. I assume that now you don't have to worry about that.
Also, it meant that you had to be careful when trying to clear out the infected from around a friend who was being swarmed, such as when they've got boomer bile on them, especially when using on of the high powered rifles. I assume that now you don't have to worry about that.
They've only removed friendly fire when the bullet has already passed through an infected, you're not gonna get away with spraying willy nilly cos some of the bullets will hit the other player before they hit any zombies. I think you'll still have to be careful, you just won't be penalised for a good shot where the other player is behind the target.
Fyndir
31st July 2010, 15:46
Admittedly from the original L4D, but in the past I have had this happen to me when shooting a Tank in the face with an auto-shotty.
The Tank took damage, but the guy on the other side of it fell over suddenly and needed rescued.
Bluepixie
5th August 2010, 22:52
http://cdn2.knowyourmeme.com/i/14796/original/HERO_CLOSET_by_Syrimir.png?1251874166
Nancymaker
5th October 2010, 19:24
66% off of L4D, L4D2 and the L4D1/2 bundle on Steam. If you want them/one of them, now's the best time...
Gunder
5th October 2010, 19:52
Edit: Maybe it's not out, but rather downloading an enormous update instead.
Nancymaker
5th October 2010, 21:41
Steam is buggy right now, but L4D1 and 2 are getting updated for The Sacrifice tonight. I'm currently in the midst of downloading (11GB for L4D2 alone) and it's very slow due to the huge demand on the servers. Hopefully it'll get quicker as the night goes on.
Gunder
5th October 2010, 21:43
Steam is buggy right now, but L4D1 and 2 are getting updated for The Sacrifice tonight. I'm currently in the midst of downloading (11GB for L4D2 alone) and it's very slow due to the huge demand on the servers. Hopefully it'll get quicker as the night goes on.
I think steam is reporting the file size incorrectly on this download. It says i'm 80% done despite having only downloaded about a gig of data in total.
Drifloon-kun
5th October 2010, 22:33
Steam is buggy right now, but L4D1 and 2 are getting updated for The Sacrifice tonight. I'm currently in the midst of downloading (11GB for L4D2 alone) and it's very slow due to the huge demand on the servers. Hopefully it'll get quicker as the night goes on.
A tip that's worked for me in the past: Open your main steam window, click Steam in the top left corner, then settings.
Go to the "downloads + cloud" tab, and change your "Download Region". I've often gone from 50kb/s to maxing out my connection by choosing a different region. I assume it chooses your download server based on this setting, so messing about with it can possibly yield better downloads if you choose a less bogged-down region (all speculation of course, although i've had experience of it working in the past. Worth a try, no?).
Nancymaker
6th October 2010, 00:20
A tip that's worked for me in the past: Open your main steam window, click Steam in the top left corner, then settings.
Go to the "downloads + cloud" tab, and change your "Download Region". I've often gone from 50kb/s to maxing out my connection by choosing a different region. I assume it chooses your download server based on this setting, so messing about with it can possibly yield better downloads if you choose a less bogged-down region (all speculation of course, although i've had experience of it working in the past. Worth a try, no?).
Seems to have helped (for now at least), thanks! Currently leeching off the Irish and downloading much faster. Although still far below my peak.
Drifloon-kun
6th October 2010, 02:08
Good stuff. There used to be one labeled "Greenland" that was ridiculously fast for me but it's long since disappeared from the list :(
The Netherlands seems to work quite nicely for me though. Stupid Steam.
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